Keep players coming back, without rebuilding your game.
Tournaments, daily races, and reward crates that designers ship in an afternoon. Wire it up once. Run live events for years.
HMAC-SHA256 on every delivery, secret rotated per endpoint.
Retries never double-pay; server-checked on the idempotency key.
Row-level security in Postgres scopes every read by studio + game.
Bulk export, JSON-line dump, no lock-in. GDPR-erase any player.
Everything you need to run live events.
The same toolkit the biggest publishers use to keep their players engaged, ready out of the box.
Set up and run Kraty from Claude Code, Cursor or VS Code through the MCP.
Tournaments, races and leagues from a template, rewards built in.
Bots fill quiet lobbies and keep every race close.
Four steps from quiet game to live event.
- 1Plug us in
Drop in our SDK. A few lines of code in your game. That's the engineering done.
- 2Design the event
Pick a template or build from scratch. Set the rules, the rewards, and the schedule.
- 3Players show up
Real players race. Bots keep the leaderboard busy if it's a slow hour.
- 4Rewards go out
Crates roll, grants drop, your backend gets notified. Players walk away happy.
Same contract. Three engines. Identical behavior.
Idempotency keys, retry logic, error envelope handling, lobby polling: every SDK ships them. Switching engines later doesn't mean re-learning the API.
The reference SDK. Patterns established here propagate to the other engines.
Drop-in via Package Manager. The same C# package compiles in plain .NET for integration tests.
Pure Dart, no Flutter-engine deps. Runs anywhere Dart runs, including your CI without an emulator.
A leaderboard that's never quiet.
Empty leaderboards kill engagement. Our bots feel like real players: climbing, racing, even rivaling. Pick a personality, tune the difficulty, done.
Always in the race. Climbs to a target over the event window.
Sits just above or below a real player. Keeps the top spots spicy.
Picks one player and chases them. Players love beating their nemesis.
Bursts late, fades early. Realistic, unpredictable, never boring.
- Reward earnedalice_42 won a legendary sword
- Score posteddevon_jr · 4 210 points
- Lobby filledSaturday tournament · 5 players
- Crate openedmira opened an epic crate
Everything that happens, pushed to you.
Rewards earned, lobbies filled, leaderboards finalized: your servers know about each one within seconds. Reliable delivery, signed payloads, replayable from the dashboard if your receiver was down.
- No polling, no stale data.
- Tampering is detectable; every payload is signed.
- One-click replay when something on your side breaks.
Your next tournament ships this week.
Stop building live ops from scratch on every project. Try Kraty free; your first event is ready in an afternoon.