Live ops for games

Keep players coming back, without rebuilding your game.

Tournaments, daily races, and reward crates that designers ship in an afternoon. Wire it up once. Run live events for years.

Loved by indie studios and large publishers. No card required to try.
Webhook signing

HMAC-SHA256 on every delivery, secret rotated per endpoint.

Idempotent grants

Retries never double-pay; server-checked on the idempotency key.

Tenant isolation

Row-level security in Postgres scopes every read by studio + game.

You own the data

Bulk export, JSON-line dump, no lock-in. GDPR-erase any player.

< 1 day
Time to first event
From SDK install to live tournament
Designers
Designed for
No engineering ticket per event
Always-on
Live at all hours
Bots keep your boards lively
Rewards
Built in
Crates, drops, loot, already there
What you get

Everything you need to run live events.

The same toolkit the biggest publishers use to keep their players engaged, ready out of the box.

Live ops from your AI assistant

Set up and run Kraty from Claude Code, Cursor or VS Code through the MCP.

Events in minutes

Tournaments, races and leagues from a template, rewards built in.

Boards that never feel empty

Bots fill quiet lobbies and keep every race close.

How it works

Four steps from quiet game to live event.

  1. 1
    Plug us in

    Drop in our SDK. A few lines of code in your game. That's the engineering done.

  2. 2
    Design the event

    Pick a template or build from scratch. Set the rules, the rewards, and the schedule.

  3. 3
    Players show up

    Real players race. Bots keep the leaderboard busy if it's a slow hour.

  4. 4
    Rewards go out

    Crates roll, grants drop, your backend gets notified. Players walk away happy.

SDKs for every engine

Same contract. Three engines. Identical behavior.

Idempotency keys, retry logic, error envelope handling, lobby polling: every SDK ships them. Switching engines later doesn't mean re-learning the API.

Each SDK is covered by the same 17-case behavioral test matrix.Read the SDK guide →
Bots

A leaderboard that's never quiet.

Empty leaderboards kill engagement. Our bots feel like real players: climbing, racing, even rivaling. Pick a personality, tune the difficulty, done.

Persona
Steady climber

Always in the race. Climbs to a target over the event window.

Persona
Shadow

Sits just above or below a real player. Keeps the top spots spicy.

Persona
Rival

Picks one player and chases them. Players love beating their nemesis.

Persona
Wildcard

Bursts late, fades early. Realistic, unpredictable, never boring.

Live activityStreaming
  • Reward earnedalice_42 won a legendary sword
  • Score posteddevon_jr · 4 210 points
  • Lobby filledSaturday tournament · 5 players
  • Crate openedmira opened an epic crate
Delivered to your backend, signed and verified.
Your backend, kept in sync

Everything that happens, pushed to you.

Rewards earned, lobbies filled, leaderboards finalized: your servers know about each one within seconds. Reliable delivery, signed payloads, replayable from the dashboard if your receiver was down.

  • No polling, no stale data.
  • Tampering is detectable; every payload is signed.
  • One-click replay when something on your side breaks.

Your next tournament ships this week.

Stop building live ops from scratch on every project. Try Kraty free; your first event is ready in an afternoon.